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On numerous player-created levels, the seamless multiplayer in Watch Dogs 2 is simple, yet brilliant. Oddly, describing the nuance of multiplayer in the game is actually a lot harder than listing a set of objectives, because the whole thing just becomes a dynamic playfest with either very disciplined players, or complete Heath Ledger Jokers who just want to watch the world burn. You can opt not to partake in it, of course, which is a solid decision on Ubisoft’s part, but if you do, you’re going to find some seriously emergent experiences with both friends and strangers.
#WATCH DOGS 2 REVIEWS PS4#
It’s not always seamless, and we can’t speak to any platform beyond PS4 which, since we’ve ever had our hands on the game at preview events and the like, has been the lead demo platform, but for the absolute most part it has been very good. The time we’ve taken to get these words up though, has been well-spent truly exploring the game, and when the seamless multiplayer was announced as being ready and raring to go last week, we also took the time to explore that, to great effect. This review of the game in particular might be appearing a lot later than most, but there’s good reason for it, and it comes by way of the belated “seamless multiplayer” that, at launch, was anything but.
#WATCH DOGS 2 REVIEWS FULL#
A lot of these experiences don’t require your smartphone, they’re just fun off-the-beaten-track additions to the game that elevate the experience in Watch Dogs 2 so far over that of the first game, you won’t remember too much about Aiden Pearce and his vigilante ways, transitioning in full to the far more relatable and enjoyable-to-control Marcus Holloway. Moreover, more importantly, this peripheral life is a wanted distraction from always being the hacker you are. The game-world is as alive as its animated life represents on the surface, delivering a compelling amount of discoverable depth based on how far down Ubisoft’s SFO rabbit hole you want to go. You’ll also partake in various mini-games ranging from go-kart racing (which also involves some stealing and stealth) to drone racing, motocross and much, much more.
#WATCH DOGS 2 REVIEWS DRIVER#
You can become an Uber driver (well, it’s not “Uber” in the game), with each and every passenger rating your performance as a driver while you go about their ridiculous passenger requests, such as beating driverless cars in a race from Point A to B, tracking down a robot with advanced AI who’s gone missing, and so on. But the Ubisoft team does go a bit further.
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Emerging baddie with Bond Villain-esque traits (all-too believable when you throw Silicon Valley into the mix), and cars to steal - it’s all there. If you’ve played an open-world urban-based game before, you know what to expect - missions designed to involve you in myriad gameplay systems strewn about the game-world while equally advancing characterisation of the main protagonist and his buddies. Structurally, the single-player portion of Watch Dogs 2 is very familiar. Watch Dogs 2’s main attraction is SFO, and when you get a handle on how the city works, and how you can work within it, the game truly comes alive. The ctOS-livened city of San Francisco is brimming with chaos opportunities, as well as a peripheral life, and the drudgery of playing in rainy old Chicago in the first game becomes a distant memory. It is open-world at its best, with your usual “press X to hack” system starring over almost everything else. Amidst all this poignancy lies a game that is full of interesting and fun elements. Let’s not get politically ahead of ourselves though. It might be fiction, but sometimes truth is stranger than. And in the wake of the world as it’s shaping ahead of 2017, he’s arguably one of the most important characters we might control against “The Man”, ever. He’s as multilayered a hero as we’ve ever seen in our space, and his plight is one we can all latch on to, even if we’ve never experienced it because we’ve seen it unfold in real-time over the past several socially connected years. And the most on-point component of this is in Ubisoft’s choice for the player lead - Marcus is someone we can all relate to, race aside, but he’s also someone only minorities can relate to on an entirely different plane. This is a videogame with a voice, and while so much of it is built around the idea of player-engagement, it does so with a conscience not many other games are capable of pulling off, let alone trying. It’s here, now, and it holds no hostages in its presentation of the larger picture. What you do is fun, for the most part - muckraking at its best - but the social and cultural component to the game’s core division is beyond poignant. What’s even more amazing though, is how subtly the game drags you into the world of the justice-seeking hacker movement.